extends Control


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


# 重来一次按钮点击事件
func _OnRetryButtonPressed() -> void:
	# 重新加载level1场景
	get_tree().change_scene_to_file("res://scene/level/level1.tscn")


# 返回界面按钮点击事件
func _OnBackToMenuButtonPressed() -> void:
	# 返回到ChosenPage界面
	get_tree().change_scene_to_file("res://scene/chosenPage/chosenPage.tscn")
